PENGARUH GADGET TERHADAP KESEHATAN MENTAL REMAJA
Keywords:
Gadget, Mental Health, YoungAbstract
Internet usage in Indonesia has increased by 196,714,070 people, especially among teenagers. The board of teachers is of the opinion that gadget addiction is a serious problem that requires early prevention efforts. Another partner problem is the attitude of students who are less concerned about reprimands, advice and direction from teachers and parents. Objective: Students of SMK Gapura Merah Putih understand and apply the wise use of gadgets to avoid mental disorders. The implementation team prepares materials and methods for compiling educational media used in the form of video shows, presentation slides for material presentation with lecture and question and answer methods and discussions with all students. Based on the output of statistical results, the significance value sig. (2 - tailed) <0.05, there is a correlation between the level of knowledge of students of SMK Gapura Merah Putih before being given health education and after being given health education about the effects of gadgets on adolescent mental health. These results indicate that by conducting health counseling, it is hoped that behavioral changes and the formation of healthy behavior can be achieved in students of SMK Gapura Merah Putih.





